궁금한게있는데
제가혼돈의학교라고하는게임에들어있는 il2cpp를덤프했거든요? (올드 버전으로)
// Namespace:
public abstract class BadNerdItem : VNLObject // TypeDefIndex: 2798
{
// Fields
public const string SAVE_ITEM_LIST_PREFIX = "saveItemList"; // 0x0
public string availableInStoresStart; // 0x10
public string availableInStoresEnd; // 0x14
public int displayLevelFloor; // 0x18
public int displayLevelCeiling; // 0x1C
public int everyXAmountUse; // 0x20
private int usedInThisSession; // 0x24
public string sn; // 0x28
public bool assignableToSlot; // 0x2C
public string _price; // 0x30
public string _nameTagsRequired; // 0x34
public string _vipTokensRequired; // 0x38
public string _level; // 0x3C
public bool upgradedItem; // 0x40
public BadNerdItem preRequisiteForBuying; // 0x44
public string description; // 0x48
public bool spin; // 0x4C
public float spinSpeed; // 0x50
protected string assignedTag; // 0x54
public float carryingWeight; // 0x58
public AudioClip pickupSound; // 0x5C
public AudioClip useSound; // 0x60
public AudioClip detatchSound; // 0x64
private bool isOwnedbyPlayer; // 0x68
public float hOffset; // 0x6C
public float vOffset; // 0x70
public int storeOrder; // 0x74
public bool isForPlayerOnly; // 0x78
public bool isInMiscSection; // 0x79
public bool isInMiscSectionInInventory; // 0x7A
public AttackComponent owner; // 0x7C
public bool dontStripDescriptionLineBreaks; // 0x80
public bool canBeSold; // 0x81
public float sellItemAtPercent; // 0x84
public Vector3 overrideRotation; // 0x88
public bool isAuctionable; // 0x94
public bool limitedEdition; // 0x95
public bool disableParticlesInShops; // 0x96
public bool readyForSale; // 0x97
public Vector3 manualSize; // 0x98
private static string descKeySuffix; // 0x0
private static bool skipPickupSound; // 0x4
private bool detecting; // 0xA4
public static bool ignoreCapacity; // 0x5
public bool canBeDetached; // 0xA5
protected bool isDestroyed; // 0xA6
public bool cannotOwnDuplicate; // 0xA7
// Methods
protected void .ctor(); // RVA: 0x1A6774 Offset: 0x1A6774
private static void .cctor(); // RVA: 0x1A6854 Offset: 0x1A6854
public long get_AvailableInStoresEnd(); // RVA: 0x1A68E4 Offset: 0x1A68E4
public long get_AvailableInStoresStart(); // RVA: 0x1A6944 Offset: 0x1A6944
public int get_price(); // RVA: 0x1A69A0 Offset: 0x1A69A0
public void set_price(int value); // RVA: 0x1A6A5C Offset: 0x1A6A5C
public int get_nameTagsRequired(); // RVA: 0x1A6B24 Offset: 0x1A6B24
public void set_nameTagsRequired(int value); // RVA: 0x1A6BE0 Offset: 0x1A6BE0
public int get_vipTokensRequired(); // RVA: 0x1A6CA8 Offset: 0x1A6CA8
public void set_vipTokensRequired(int value); // RVA: 0x1A6D64 Offset: 0x1A6D64
public int get_level(); // RVA: 0x192CFC Offset: 0x192CFC
public void set_level(int value); // RVA: 0x1A6E2C Offset: 0x1A6E2C
public virtual Type getCategory(); // RVA: 0x1A6EF4 Offset: 0x1A6EF4
public virtual float getWeight(); // RVA: 0x180B14 Offset: 0x180B14
protected virtual void Awake(); // RVA: 0x1A6FFC Offset: 0x1A6FFC
public virtual void initForStoreView(); // RVA: 0x1A70E0 Offset: 0x1A70E0
public void register(); // RVA: 0x1A70E4 Offset: 0x1A70E4
public virtual string getTitleLabel(); // RVA: 0x1A7244 Offset: 0x1A7244
public string getPriceLabel(); // RVA: 0x1A74D8 Offset: 0x1A74D8
public virtual string getSellQuantityOverride(); // RVA: 0x1A76DC Offset: 0x1A76DC
public virtual string getCountLabel(); // RVA: 0x1A76E4 Offset: 0x1A76E4
public virtual void carryItemsAcrossLevel(Transform parent); // RVA: 0x1A782C Offset: 0x1A782C
public virtual void becomeDamagedGoods(); // RVA: 0x1A7898 Offset: 0x1A7898
public virtual void unCarryItemsAcrossLevel(Transform parent); // RVA: 0x1A789C Offset: 0x1A789C
public virtual string getStats(); // RVA: 0x180818 Offset: 0x180818
public virtual Vector3 getSize(); // RVA: 0x194080 Offset: 0x194080
public virtual string getDetailedDescription(); // RVA: 0x1A7908 Offset: 0x1A7908
private string getDescription(); // RVA: 0x1A7D40 Offset: 0x1A7D40
protected virtual int getPlayerOwnCount(); // RVA: 0x1A7EE0 Offset: 0x1A7EE0
public virtual string getLootName(); // RVA: 0x1A8294 Offset: 0x1A8294
public bool salvs(AttackComponent player); // RVA: 0x1A829C Offset: 0x1A829C
public abstract string getStatusLabel(); // -1
public void onStoreSelect(); // RVA: 0x1A851C Offset: 0x1A851C
public void onInventorySelect(); // RVA: 0x1A85E0 Offset: 0x1A85E0
public virtual bool useItem(AttackComponent player); // RVA: 0x1A86A4 Offset: 0x1A86A4
protected void trackUsed(); // RVA: 0x1A8820 Offset: 0x1A8820
public bool isAbleToFitInCapacity(AttackComponent player); // RVA: 0x1A433C Offset: 0x1A433C
public virtual bool bePickedUp(AttackComponent player); // RVA: 0x1A890C Offset: 0x1A890C
public virtual bool beBaught(PlayerAttackComponent player); // RVA: 0x1A8F78 Offset: 0x1A8F78
protected void playPickupSound(); // RVA: 0x1A8E10 Offset: 0x1A8E10
protected void playUseSound(); // RVA: 0x1A8754 Offset: 0x1A8754
public virtual void toggleCollider(bool on); // RVA: 0x1A8F80 Offset: 0x1A8F80
protected virtual void setTagAndLayer(string tag, int layer); // RVA: 0x1A9020 Offset: 0x1A9020
protected virtual void doDetachItemFromBone(AttackComponent player); // RVA: 0x1A92C0 Offset: 0x1A92C0
public virtual bool putAwayItem(bool force); // RVA: 0x1A92C4 Offset: 0x1A92C4
public void pickupPrefab(AttackComponent player); // RVA: 0x1989F0 Offset: 0x1989F0
public virtual void detachItem(bool reposition, bool forceDetach); // RVA: 0x1A9664 Offset: 0x1A9664
protected virtual void setKinematic(bool on); // RVA: 0x1A9AE0 Offset: 0x1A9AE0
protected void playDetatchSound(); // RVA: 0x1A99E0 Offset: 0x1A99E0
public void destroy(); // RVA: 0x1A9B80 Offset: 0x1A9B80
private void OnDestroy(); // RVA: 0x1A9C38 Offset: 0x1A9C38
public virtual string getPlaceHolderName(); // RVA: 0x1A9C44 Offset: 0x1A9C44
public virtual string getInventoryUseButtonLabel(); // RVA: 0x1A9CBC Offset: 0x1A9CBC
public virtual bool onInventoryUse(AttackComponent player); // RVA: 0x1A9D34 Offset: 0x1A9D34
public virtual bool isFixableItem(); // RVA: 0x1A9F2C Offset: 0x1A9F2C
public virtual bool isUpgradableItem(); // RVA: 0x1A9F34 Offset: 0x1A9F34
public virtual bool fix(); // RVA: 0x1A9F3C Offset: 0x1A9F3C
public virtual bool upgrade(); // RVA: 0x1A9F44 Offset: 0x1A9F44
public virtual string canBeSoldValidation(); // RVA: 0x1A9F54 Offset: 0x1A9F54
public virtual Mesh getMesh(); // RVA: 0x1A9F5C Offset: 0x1A9F5C
public virtual Renderer getRenderer(); // RVA: 0x1AA14C Offset: 0x1AA14C
public virtual void saveInItemList(int itemListIndex, ItemSerializer itemSerializer); // RVA: 0x180CF4 Offset: 0x180CF4
public virtual void loadToItemList(int itemListIndex, ItemSerializer itemSerializer); // RVA: 0x181670 Offset: 0x181670
public virtual string canBeBought(PlayerAttackComponent player, int quantity); // RVA: 0x1AA32C Offset: 0x1AA32C
private void <register>m__BE(); // RVA: 0x1AA7AC Offset: 0x1AA7AC
private void <bePickedUp>m__BF(); // RVA: 0x1AAC24 Offset: 0x1AAC24
이렇게 나왔는데....
정작 신버전은
methods부분에
// Methods
protected virtual void MMADPCCHONN(string MPCMGJNKJGM, int LECMJOPOPOE); // RVA: 0x44F744 Offset: 0x44F744
public virtual float DFLIKABJBAF(); // RVA: 0x44F9A8 Offset: 0x44F9A8
public virtual string GBBHCCCOMHJ(); // RVA: 0x44F9B0 Offset: 0x44F9B0
public long LNLGCCFDAHF(); // RVA: 0x44F9B8 Offset: 0x44F9B8
public int MMMNMHFBGKM(); // RVA: 0x44FA1C Offset: 0x44FA1C
protected virtual void ICFBMIEFLCN(); // RVA: 0x44FAB8 Offset: 0x44FAB8
protected virtual void GJDDEOOCOIG(AttackComponent GDIOOCJKBGC); // RVA: 0x44FB98 Offset: 0x44FB98
protected void CLNFOECIFGL(); // RVA: 0x44FB9C Offset: 0x44FB9C
public void NGCKBKNMDFF(); // RVA: 0x44FC68 Offset: 0x44FC68
public virtual Vector3 FMLDGBOOFBI(); // RVA: 0x44FD9C Offset: 0x44FD9C
public virtual string KNPPCEKJCMJ(PlayerAttackComponent GDIOOCJKBGC, int AOHLCCPOJBA); // RVA: 0x44FEB8 Offset: 0x44FEB8
public virtual bool AAHNKJNIIAM(AttackComponent GDIOOCJKBGC); // RVA: 0x45026C Offset: 0x45026C
public virtual Type KDNLJFFAAHP(); // RVA: 0x4504E8 Offset: 0x4504E8
public virtual string NHKHJPHCEKM(); // RVA: 0x4505F8 Offset: 0x4505F8
public virtual void GCKDPJJDPCH(); // RVA: 0x450600 Offset: 0x450600
public string LEBFLMABECL(); // RVA: 0x450604 Offset: 0x450604
public virtual void LLOFEKJFGEC(bool IJBHJNEHAGO, bool AIHGCFMOBMP); // RVA: 0x450994 Offset: 0x450994
private string BEOKJOMNPJH(); // RVA: 0x450E48 Offset: 0x450E48
public virtual Renderer DPIHIEPKLGE(); // RVA: 0x450FA0 Offset: 0x450FA0
public virtual string CKPAALBNADE(); // RVA: 0x451158 Offset: 0x451158
protected void CFGNGPIBGMO(); // RVA: 0x4513C4 Offset: 0x4513C4
public virtual bool DCPOFKCFLBB(); // RVA: 0x451504 Offset: 0x451504
public virtual string BNINBBNMFAK(); // RVA: 0x45150C Offset: 0x45150C
public virtual bool IAHENACBEHA(); // RVA: 0x451514 Offset: 0x451514
public virtual void CFEHJNAIENG(); // RVA: 0x45151C Offset: 0x45151C
public virtual string KBKLIJKMFKN(); // RVA: 0x451520 Offset: 0x451520
public virtual string GDBEKMLIJOF(); // RVA: 0x451528 Offset: 0x451528
public virtual bool BFDPGGKGEIK(); // RVA: 0x451530 Offset: 0x451530
public int OLAKGGOJFMH(); // RVA: 0x45044C Offset: 0x45044C
public long EAEKCDNGKJM(); // RVA: 0x451538 Offset: 0x451538
public bool MHPGODGDHLO(AttackComponent GDIOOCJKBGC); // RVA: 0x45159C Offset: 0x45159C
protected virtual int CDNIBFILAPC(); // RVA: 0x4519B4 Offset: 0x4519B4
public virtual bool AHECLOJIAEG(PlayerAttackComponent GDIOOCJKBGC); // RVA: 0x451D2C Offset: 0x451D2C
public virtual bool FFODDGJBHIJ(AttackComponent GDIOOCJKBGC); // RVA: 0x451D34 Offset: 0x451D34
public virtual void OAFNIBDIDJJ(int BLDLJABAJIP, ADCIDCNDNEA GIHDHODLBJH); // RVA: 0x451F00 Offset: 0x451F00
public void EKFFIAFKAFH(int EKANFFEKEKM); // RVA: 0x452B7C Offset: 0x452B7C
public virtual string PDINBNBPAEH(); // RVA: 0x452C24 Offset: 0x452C24
public virtual bool CKEHMDGDOAL(); // RVA: 0x452E98 Offset: 0x452E98
public virtual void IJMEPPFDCHM(Transform JGEGPGMFENH); // RVA: 0x452EA8 Offset: 0x452EA8
public virtual string OJOGCIJJFDI(); // RVA: 0x452F98 Offset: 0x452F98
public bool LHBNMPCBHDM(AttackComponent GDIOOCJKBGC); // RVA: 0x452FF4 Offset: 0x452FF4
public virtual Type DFFCOKKDGBD(); // RVA: 0x4532B4 Offset: 0x4532B4
private void NOIMEFGPAKF(); // RVA: 0x4533C4 Offset: 0x4533C4
public void onInventorySelect(); // RVA: 0x4533D0 Offset: 0x4533D0
public void onStoreSelect(); // RVA: 0x453480 Offset: 0x453480
public virtual string DBOHCHFLACD(); // RVA: 0x453530 Offset: 0x453530
protected virtual int BOLBKGHPDAP(); // RVA: 0x453538 Offset: 0x453538
public virtual Renderer ONJMDJELNMO(); // RVA: 0x4538B0 Offset: 0x4538B0
private void OnDestroy(); // RVA: 0x453A9C Offset: 0x453A9C
public virtual string GIDDMFPJILG(); // RVA: 0x453AA8 Offset: 0x453AA8
public void MBOIFFJMJHC(int EKANFFEKEKM); // RVA: 0x452A2C Offset: 0x452A2C
public int PABLADNAOJB(); // RVA: 0x4507C0 Offset: 0x4507C0
public virtual bool FKBHDFEKEJI(bool MMNBHPHFOAM); // RVA: 0x453EC0 Offset: 0x453EC0
protected virtual void NMKIPBBJPHK(AttackComponent GDIOOCJKBGC); // RVA: 0x454210 Offset: 0x454210
public virtual void LOIJOFHOGAK(Transform JGEGPGMFENH); // RVA: 0x454214 Offset: 0x454214
public virtual string MEBPFACHHOK(); // RVA: 0x454304 Offset: 0x454304
public virtual string FKKFKHEECBO(); // RVA: 0x454570 Offset: 0x454570
public void GIAKJMMHECL(); // RVA: 0x4547E4 Offset: 0x4547E4
protected virtual void CJHDPCOGFEA(bool LMBKICECLBI); // RVA: 0x454894 Offset: 0x454894
public virtual string NACFCNLIBLO(); // RVA: 0x45491C Offset: 0x45491C
public virtual void HDFNJPLEIDL(Transform JGEGPGMFENH); // RVA: 0x454A2C Offset: 0x454A2C
public virtual bool BKHFICFKLKD(AttackComponent GDIOOCJKBGC); // RVA: 0x454B1C Offset: 0x454B1C
public void MDKBNOAOIHL(int EKANFFEKEKM); // RVA: 0x454C64 Offset: 0x454C64
private void OHGADMHMNBM(); // RVA: 0x454D0C Offset: 0x454D0C
public int HKGJMFFBKBP(); // RVA: 0x45514C Offset: 0x45514C
public void OJALEDBIAJE(AttackComponent GDIOOCJKBGC); // RVA: 0x4551E8 Offset: 0x4551E8
protected void JCCBAPJLLBP(); // RVA: 0x4552E4 Offset: 0x4552E4
public virtual void IOJAJHNONOG(int BLDLJABAJIP, ADCIDCNDNEA GIHDHODLBJH); // RVA: 0x455424 Offset: 0x455424
public void OEPLPFAMPID(); // RVA: 0x455D80 Offset: 0x455D80
private static void .cctor(); // RVA: 0x455E30 Offset: 0x455E30
protected virtual void FHMGCBCPGJD(string MPCMGJNKJGM, int LECMJOPOPOE); // RVA: 0x455EA4 Offset: 0x455EA4
public void OBHKPCOBLLF(); // RVA: 0x45612C Offset: 0x45612C
private void NPJBNIJHILE(); // RVA: 0x4561DC Offset: 0x4561DC
public virtual Mesh NCDCBFLAKDA(); // RVA: 0x4561E8 Offset: 0x4561E8
public virtual bool DIKIPPODKNM(PlayerAttackComponent GDIOOCJKBGC); // RVA: 0x4563B8 Offset: 0x4563B8
public virtual string FLIPNMEPMLD(); // RVA: 0x4563C0 Offset: 0x4563C0
public virtual string MPIECABEEEF(); // RVA: 0x45641C Offset: 0x45641C
protected void ONOHDPCDMIE(); // RVA: 0x450D70 Offset: 0x450D70
protected virtual void Awake(); // RVA: 0x456478 Offset: 0x456478
public virtual void NFNOGGHBMKH(); // RVA: 0x456550 Offset: 0x456550
public void .ctor(); // RVA: 0x456554 Offset: 0x456554
public virtual void BGMIFOEPAPJ(bool LMBKICECLBI); // RVA: 0x456614 Offset: 0x456614
public void BBHNPNMGLMH(int EKANFFEKEKM); // RVA: 0x452984 Offset: 0x452984
public virtual string JDJOOKBHJBF(); // RVA: 0x45669C Offset: 0x45669C
public virtual Renderer AKMMABKFLBO(); // RVA: 0x4566F8 Offset: 0x4566F8
public virtual bool LOGHIIFDCCL(); // RVA: 0x4568B0 Offset: 0x4568B0
public virtual bool LMPMNFKMJIE(); // RVA: 0x4568C0 Offset: 0x4568C0
protected virtual void LGJFBNCCEFP(bool LMBKICECLBI); // RVA: 0x4568C8 Offset: 0x4568C8
public void DOMEAAPIBHK(); // RVA: 0x456950 Offset: 0x456950
public int HCKPNLCEIAK(); // RVA: 0x44A258 Offset: 0x44A258
public virtual bool APILFCKOJFG(AttackComponent GDIOOCJKBGC); // RVA: 0x456AB4 Offset: 0x456AB4
public void HNEBFFHOOCL(int EKANFFEKEKM); // RVA: 0x4528DC Offset: 0x4528DC
public virtual void CKPGLHOFIOO(Transform JGEGPGMFENH); // RVA: 0x456F44 Offset: 0x456F44
public virtual void MLIMFBJIBNM(Transform JGEGPGMFENH); // RVA: 0x457034 Offset: 0x457034
public virtual bool PFNGJFAMAMB(); // RVA: 0x457124 Offset: 0x457124
protected void NACDCIKDGAM(); // RVA: 0x454BAC Offset: 0x454BAC
public bool IMDKFLCOLON(AttackComponent GDIOOCJKBGC); // RVA: 0x44A2F4 Offset: 0x44A2F4
public long DDJDPMOGNPB(); // RVA: 0x45712C Offset: 0x45712C
public virtual void NMPKGCBODPP(bool LMBKICECLBI); // RVA: 0x457194 Offset: 0x457194
public virtual bool JKINAKHIKBE(); // RVA: 0x45721C Offset: 0x45721C
public bool CPGHGJKGFCB(AttackComponent GDIOOCJKBGC); // RVA: 0x457224 Offset: 0x457224
public void LMCDILKJCPD(int EKANFFEKEKM); // RVA: 0x457478 Offset: 0x457478
public virtual void JMEHJKBCHJC(); // RVA: 0x457520 Offset: 0x457520
protected virtual void MOOHIEMMDMK(string MPCMGJNKJGM, int LECMJOPOPOE); // RVA: 0x457524 Offset: 0x457524
public int EKIIJKHOPNJ(); // RVA: 0x45085C Offset: 0x45085C
public virtual string EHIKACAKGHG(); // RVA: 0x4577AC Offset: 0x4577AC
public virtual Renderer IMBECOLBIJA(); // RVA: 0x457A20 Offset: 0x457A20
protected void BLHPGIANDED(); // RVA: 0x457C0C Offset: 0x457C0C
public void CMJBMBFKOGD(); // RVA: 0x457D4C Offset: 0x457D4C
public int MBMKIFANCBP(); // RVA: 0x4508F8 Offset: 0x4508F8
protected void HMBKLLHFMDC(); // RVA: 0x457E84 Offset: 0x457E84
public virtual string FKEHAGBHMOI(PlayerAttackComponent GDIOOCJKBGC, int AOHLCCPOJBA); // RVA: 0x457F58 Offset: 0x457F58
public void NDAPNOLMELE(int EKANFFEKEKM); // RVA: 0x452AD4 Offset: 0x452AD4
}
이렇게나오더라고요 이거 암호화되서그런가요? 맞다면 어떻게푸나요?